Decal technique from Star Citizen - Page 6 — polycount
ArtStation - Sci-fi Trim & POM Decal Sheet, Andy Baigent | Decal sheets, Sci fi environment, Sci fi
Crafting Real-Time Hard-Surface Assets in UE4
City Exterior Materials for Unreal Engine | Computer Graphics Daily News
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Unreal Engine Forums
City Exterior Materials for Unreal Engine | Computer Graphics Daily News
ArtStation - UE4 Cloud Creation Tutorial | Game Assets
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
City Exterior Materials for Unreal Engine | Computer Graphics Daily News
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Crafting Real-Time Hard-Surface Assets in UE4
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Crafting Real-Time Hard-Surface Assets in UE4
ArtStation - Decal Assets Tutorial, Keegan Keene
ArtStation - Decal Assets Tutorial, Keegan Keene
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)